Behavioral Design

Videogames are designed around a core element: the player. The player’s role is to carry out actions aimed to get a reward, within the limits set by rules of the game. John Hopson has coined it “contingencies“: a set of rules under which the player acts, getting rewards and reinforcements. Experiencing different ways of rewards, different patterns of player’s response can be found.Read More

Needs and Motivations: why Games exist

Our brain evolved in order to encourage the personal success of each individual, through out a system that rewards purposes; and these purposes get beyond the mere concept of survival, although it is basic element for animals. Games and fun activities, therefore, see their Raison d’être in correlation with our ability to adapt, and the evolution of this ability: we play in order to unravel in everyday life, metabolizing rules, limits and targets, in order to grow as individuals and coping with hardships.Read More

DarkWave Games at the Games Week in Milan

DarkWave Games will be at the Games Week in Milan.

During Friday, 4 November our lead developer Gabriele Farina will participate to the Wired conference called “Game Developers in Italy”.

On Saturday and Sunday part of the team will be at the stand F04 held by Indie Vault, demonstrating Act of Fury to the public.
If you’re in Milan and want to play our games please come and meet us at the stand!Read More

Act of Fury by DarkWave Games

Project name: Act of Fury – Kraine’s revenge
Category: iPhone & iPod Touch Game – Innovative Shoot’em up
Client: DarkWave Games by alittleb.it
Technologies: UnderWAVE (our framework), C++, OpenGL, Objective C
Publisher: Forge Reply


Brief Description:

Act of Fury: Kraine’s Revenge is the firstborn of a new breed of shooters, where you don’t have to shoot because YOU are the weapon.

Kraine Severe has undergone mad experiments by the infamous Dr. Osvald Pernicious, leader of the Doom Legion. After a daring escape from the laboratory, he realizes he can transform himself in a mighty hurricane. His next step is easily taken: pursue revenge, destroy everything that tries to stop him.

 

Highlights:

  • A brand new shoot’em up mechanic: you’re are the weapon – destroy everything and pursue your personal vengeance!
  • Nine levels of wild action in four different environments, from the hottest desert, to the icy pole.
  • Three huge bosses to fight, based on the evolution of the Doom Legion’s prototype weapon.
  • Two difficulty levels -normal for everyone and Hell mode for hardcore shoot’em up fans.
  • Earn stars and spend them to unlock special powers, like elemental hurricanes and thunderstorms.
  • Game Center and OpenFeint support for achievements and leaderboards.

 

Some Awards:

  • BEST Gaming App 2011 – Macity Awards
  • Community Game of the Week – Touch Arcade
  • Bronze Award – Pocket Gamer France

Read More

LUDUS surveys about the use of serious games – research co-financed by the European Union

Alittleb.it and gamification.it point out project LUDUS.

LUDUS is an European network for the transfer of knowledge and dissemination of best practices in the innovative field of Serious Games and have eight different partners in six european countries.

The italian one is METID (Metodi E Tecnologie Innovative per la Didattica), University Center dealing with design, development and delivery of e-Learning and e-Collaboration services, at both national and international level, with the objective to support the use of the web in the didactics and in the collaborative processes, in projects involving schools, companies, universities and public administration.

LUDUS is promoting a research to gather opinions about the use of serious games for the e-learning.
Two different surveys are available, for the users and producers, that can be filled to participate to the data collection.

Informations about LUDUS and METID can be found on the respective web sites: