Real Chamber Al Salone!


Project name: Real Chamber al Salone
Category: Adventure and e-Learning Game (iOS + Android)
Client: Torino International Books Fairs
Technologies: Real Chamber Platform has created the App Real Chamber Al Salone for Torino’s Book Fairs, to engage the young attendees and teach them some informations about the story’s fairs and the Lingotto.

Using Real Chamber platform, the project has been released in just 5 working days. The graphical adventure is characterised by 5 location where the main protagonist inspect and collect items and while the player is playing the collected information are historical facts useful to solve a final enigma.

Real Chamber Al Salone uses photography that was provided by the Salone del Libro di Torino, choosing them from their archive. No new photography was needed to create the adventure.

Try the App visiting and choosing your mobile OS

To discover more about Real Chamber Technology visit the product page.

Real Chamber Al Salone 8 Real Chamber Al Salone 6 Real Chamber Al Salone 4 Real Chamber Al Salone 3 Real Chamber Al Salone!

Dream Chamber


Project name: Dream Chamber
Category: Adventure Game (iOS + Android)
Client: DarkWave Games by
Technologies: Unity 3D / Proprietary “Real Chamber” Technology
Publisher: Microïds / Anuman Interactive
Investor: Reply Group

Dream Chamber is a point-and-click adventure game, in the third person, for iPhone, iPad, PC, Mac, Android, developed by DarkWave Games (’s gaming brand), co-financed by Forge Reply, published by Microïds.

Step into the shoes of Charlie, a private detective and rich heir, for whom humor is the best weapon! In Dream Chamber, uncover the culprit in this simultaneously breathtaking and dreamlike quest.


Coherently to our basic strategy, Dream Chamber has been created to develop and to test a new technology that will become an’s product: “Real Chamber”. So, very soon, will be able to offer to its clients an innovative and very effective new approach to Game-Based Marketing: “Real Chamber” has been conceived to allow to rapidly develop optimized multiplatform Graphic Adventure, set in real locations, minimizing entrance-barriers for users.Read More

Exponential growth for mobile gaming



The mobile game market has realized a significant growth during these twelve years,  incrementing its revenue from 20 to 211 billions of dollars on US market. From insidesocialgames, this infographic about a growing market.


First of all, the infographic analyzes the imposing growth: mobile phone is now used daily, according to data for almost the half for relax playing. An app for any device (tablets are not so different from mobile phones) is used at least once a day, surpassing the use of television.

From the graphic, another interesting data: almost the half of places where people uses mobile games are the own bed or on public transport; this data can be explained by another phenomenon, interesting app games: the game sessions are short, based on applications that can engage users with fast and little sessions.

The common user of mobile game is part of  a varied public: is true that the leading segment is men until 35 years, but from 35 to 65 the women are the majority. The apps reflect these detections: Farmville and Monopoly are applications used mainly by women (over 26), Texas hold’em poker is used for 75% by males.

The infographic gives some hints to evaluate this massive growth of mobile market, that are been successful for companies involved, like Ruzzle or other applications used every day by milion of persons

World’s games market will grow to 86.1$ bilion in 2016


Newzoo has released a new report on his site, focusing on the big growth about the mobile games and the general expansion of the games market, estimating a compound annual growth rate (CAGR) of 6.7% per year, until 86.1 bilion of dollars in 2016.


The data posted on Newzoo describe an expected growth for the games market, revealing that the videogamers in the world will raise from 1.21 billion this year to 1.55 billion. These gamers will play on different platform according to their tastes, and the most important data is about mobile platforms, that will increase its share from 13.8% to 27.8% of the global market, with a CAGR for smartphones of 19% and 48% for tablets, generating profits for 23.9$ bilion in 2016. The highest share will remain the console games, but the CAGR will be minor than the mobile platforms. The handhelds share will suffer the worst annual growth rate, with an estimated CAGR of -15.0%.
The report offers also a detailed analysis about the condition of the market this year, focusing on the compositions of gamers (dividing them by their geographical location) and the typology of game played, from casual/social to consoles games; in these analisys, is interesting seeing compound data about casual/social and mobile games, getting the 27% of the whole market, growing from past years

Below you will find some of the images that compose the entire report. If you would learn more, you can download the entire report from





Master of Alchemy Vengeance Front


Project name: Master of Alchemy Vengeance Front
Category: Puzzle-Game (iOS + Android)
Client: DarkWave Games by
Technologies: C++, Marmalade
Publisher: Forge Reply

Brief Description:

Vengeance Front is the new episode of Master of Alchemy series,  an engaging Physical Puzzle Game based on the manipulation of solid, liquid and gaseous elements.

More than 50 levels will test gamers’ alchemic skills: they will have to carry a certain amount of matter along a path full of obstacles; to transport the matter, gamers will have to take advantage of physics properties, changing particles states by using stills. Moreover, the game challenges players with a host of interactive environments, such as frigid areas that change the state of particles and obstacles to make them move differently.

Vengeance Front will appeal both the fans of the original episode and the puzzle game enthusiasts that are intrigued by the Alchemy.Read More

FRANCn – Elio e le Storie Tese’s


Project name: FRANCn – Elio e le Storie Tese’s Official App
Category: iOS Apps development
Client: Elio e le Storie Tese (EelST)
Agency: Kiver srl
Target Devices: iPhone 3GS +, iPad 2 +, iPad Mini has developed for Kiver and Elio e le Storie Tese (EelST – a famous Italian music group) the iOS apps “FRANCn”.

Read More

Bat Pat: Monsterelp


Project name: Bat Pat – Monsterelp
Category: Multiplatform Game for Cross-media communication strategies
Client: Atlantyca Entertainment
Technologies: Unity3D and our tool “TileWAVE”
Primary Target: Kids (5-15 anni)
Secondary Target: Smartphone Owners
Main Target Device>: iPhone 3GS – 4S; iPad 1 – 3; Samsung Galaxy S, S2, S3, Note, Tab 10.1, Nexus; PC e MAC; browser version.


Bat Pat: Monsterelp Introduction

What do you get when you take one very heroic bat in the world’s most creepy place? The Monster-Help!

A mummy who cannot sleep? An ogre with love problems? A vampire who has lost his teeth? No problem: here it’s Bat Pat!

Drag Bat Pat through 30 different levels in three creepy locations, avoid the traps and discover all his super powers!
Because the monsters don’t really want to hurt anyone. In fact, what they really want is… help. Drive them out from every room and solve their problem… But watch out, don’t get too closed to them!

Bat Pat Monsterelp: just for brave players!