Destination Vodka Facebook Game

 


Project name: Destination Vodka
Category: Facebook App – Game
Client: Keglevich
Agency: Evolution People
Technologies: Flash, Ruby on Rails, Amazon Cloud
Primary Target: Keglevich’s consumers and Facebook’s users
Main Target Device: Web Browser – Facebook


Alittleb.it has developed for Keglevich the Facebook game named “Destination Vodka”.

The application reflects the dynamic and modern style of Keglevich’s Vodka communication.
Along the six carefully designed levels, users can test their skills immerging in the game thanks to his storytelling similar to a comic.

The use of Ludum technology, alittleb.it’s tool for rapid development of small Social Games, made us possible to create an application within Facebook where users have the opportunity to unlock achievements and badges, challanging other users or friends in a competition to obtain the highest score for each of the six levels.

Users can invite their friends generating a viral circle for the app, exposed to a wider audience. The use of the Ludum technology gives the ability to easily replicate the technical basis of the application, adapting it to the context in which is inserted, so it’s easy to create similar experiences for other companies interested in developing similar applications to fuel their brand awareness and optimize their in-game ADV.

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Exponential growth for mobile gaming

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The mobile game market has realized a significant growth during these twelve years,  incrementing its revenue from 20 to 211 billions of dollars on US market. From insidesocialgames, this infographic about a growing market.

 

First of all, the infographic analyzes the imposing growth: mobile phone is now used daily, according to data for almost the half for relax playing. An app for any device (tablets are not so different from mobile phones) is used at least once a day, surpassing the use of television.

From the graphic, another interesting data: almost the half of places where people uses mobile games are the own bed or on public transport; this data can be explained by another phenomenon, interesting app games: the game sessions are short, based on applications that can engage users with fast and little sessions.

The common user of mobile game is part of  a varied public: is true that the leading segment is men until 35 years, but from 35 to 65 the women are the majority. The apps reflect these detections: Farmville and Monopoly are applications used mainly by women (over 26), Texas hold’em poker is used for 75% by males.

The infographic gives some hints to evaluate this massive growth of mobile market, that are been successful for companies involved, like Ruzzle or other applications used every day by milion of persons

World’s games market will grow to 86.1$ bilion in 2016

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Newzoo has released a new report on his site, focusing on the big growth about the mobile games and the general expansion of the games market, estimating a compound annual growth rate (CAGR) of 6.7% per year, until 86.1 bilion of dollars in 2016.

 

The data posted on Newzoo describe an expected growth for the games market, revealing that the videogamers in the world will raise from 1.21 billion this year to 1.55 billion. These gamers will play on different platform according to their tastes, and the most important data is about mobile platforms, that will increase its share from 13.8% to 27.8% of the global market, with a CAGR for smartphones of 19% and 48% for tablets, generating profits for 23.9$ bilion in 2016. The highest share will remain the console games, but the CAGR will be minor than the mobile platforms. The handhelds share will suffer the worst annual growth rate, with an estimated CAGR of -15.0%.
The report offers also a detailed analysis about the condition of the market this year, focusing on the compositions of gamers (dividing them by their geographical location) and the typology of game played, from casual/social to consoles games; in these analisys, is interesting seeing compound data about casual/social and mobile games, getting the 27% of the whole market, growing from past years

Below you will find some of the images that compose the entire report. If you would learn more, you can download the entire report from Newzoo.com

 

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Master of Alchemy Vengeance Front

 


Project name: Master of Alchemy Vengeance Front
Category: Puzzle-Game (iOS + Android)
Client: DarkWave Games by alittleb.it
Technologies: C++, Marmalade
Publisher: Forge Reply


Brief Description:

Vengeance Front is the new episode of Master of Alchemy series,  an engaging Physical Puzzle Game based on the manipulation of solid, liquid and gaseous elements.

More than 50 levels will test gamers’ alchemic skills: they will have to carry a certain amount of matter along a path full of obstacles; to transport the matter, gamers will have to take advantage of physics properties, changing particles states by using stills. Moreover, the game challenges players with a host of interactive environments, such as frigid areas that change the state of particles and obstacles to make them move differently.

Vengeance Front will appeal both the fans of the original episode and the puzzle game enthusiasts that are intrigued by the Alchemy.Read More

Master of Alchemy included in the Indie Royale Debut Bundle!

We are pleased to announce that Master of Alchemy – Rise of the Mechanologists has been selected and is now part of the Indie Royale Debut Bundle, among other amazing games! Don’t miss the opportunity to get it!
Hurry up: The offer is valid till this Friday night.
Master of Alchemy is a game of DarkWave Games, our gaming brand.