Game-Design Evolution – The Seven Deadly Sins Theory

The second of the series of posts about the new objectives of game designers: today, game designers have to consider revenue issues and business models since the beginning of their creative processes.


The lead designer of Settlers Online, Teut Weidemann, maintains that the first step for a game designer is to identify what makes a mechanic funny: it must be able to attract users.
But, at the same time, it is necessary to consider the monetization power of that mechanic, since monetizing has become a crucial and essential part of game design.
The technique adopted by Weidemann is interesting, but it is also cynical. It is based on the exploration – or rather, on the monetization – of human weaknesses, that he called The Seven Deadly Sins. Not only because of his name, it has caused a lot of reactions within the community of developers; however, in our opinion, it is a correct logic.

VANITY
Players love competition, and even more, they love to boast and to show how good they are and the goals they have achieved. Competing and cooperating at the same time is a very powerful dynamic which gets players to try to improve, also considering the progress of the others. This dynamic leads to the next sin….Read More

Game-Design Evolution – Introduction

This will be the first of a series of posts about the new objectives of game designers.
Today, in fact, social-game designers have to consider revenue issues and business models since the beginning of their creative processes.


Games are one of the main reasons why people visit Facebook. In fact, it is estimated that about 40% of users are online to play social games. This means that more than two hundred million people enjoy playing on Facebook every month, and that the top ten titles on social network can boast over twelve million users each.

In the same way as the entertainment industry is rapidly moving toward online business models, for example cloud gaming, digital delivery and social gaming, so game designers need to adapt to this situation too. They have to develop their technical-cultural knowledge in order to link creativity with market laws, which have to be more and more aggressive and innovative; so, today, game designers have to find the perfect mix between fun factors and revenues.
This does not imply a leveling of gameplay in favor of monetizing for its own sake: in fact, gameplay is gaining importance even more than before, because of the fierce competition and the staggering growth of the sector. However, gameplay is increasingly focused on simplicity and on the emotional stimulus rather than on actions to do or on th aesthetic depth of the ludic architecture.Read More

The Strategies that led to DarkWave Games and Master of Alchemy | iPader.it

We were interviewed by iPader.it about the strategies that led Alittleb.it to open the DarkWave Games department and to develop Master of Alchemy.

We explained our concentric diversification strategy, how alittleb.it’s skills and experiences can be very useful for game development, why to develop multiplatform production assets, how the created know-how is a competitive advantage in developing game-based marketing instruments (e.g. advergames and social games) and gamification systems for alittleb.it’s clients.

Unfortunately, the interview is available only in Italian…but maybe google translator could help you.

Google Translated Version

Italian Version

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes – http://itunes.apple.com/app/master-of-alchemy/id373516946?mt=8

To celebrate the success on the iPad and launch on the iPhone/iPod/iPhone 4, for a limited time, iPhone version price is only 0,99$ (66% sale), iPad HD version only 2,99$ (40% sale)!!!

Moreover, Chillingo & DarkWave Games have created the Master of Alchemy Contest: Tweet Your Perfect Potion! Create a Crazy Combination to Win – http://eepurl.com/NxmP

Tweet Your Perfect Potion and Win a Flip Video Ultra HD Camcorder + the Copies of the Mystical New Puzzler

Read More

La Grande Avventura, Camp Orange’s social web advergame, is a success

La Grande Avventura, the social web (Facebook-connected) game of Nickelodeon’s Camp Orange, conceived and created by alittleb.it, is a success: in its first week, it has accumulated more than 5.000 registered users (23.000 in all), almost 300.000 games and 122.000 challenges.

Moreover, the number of accesses, registrations and games continues to be stable and very high.

…And the adventure goes on: today is being released the new minigame Skate (sponsored by the clothing brand MEK); the next week will be published Deltaplano (an hang-glider game). In September, finally, the game La Grande Avventura (the big adventure) will close the experience created by alittleb.it, MTV and nicktv.it

For other information about the game: http://www.alittleb.it/ria/camp-oranges-social-browser-game/

Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog

Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog.

While your typical iPad game looks great, ones this polished in both looks and gameplay are still few and far between. Recommended.

Score: 8,5/10 – and everybody knows how much they are brutally honest and impartial!! 🙂 We are really proud of our game!!!

Read the full review here: Review: Master of Alchemy (iPad)- Destructoid

Emanuele writes about the Master of Alchemy Creation Process | darkwavegames.com – Official Blog

Emanuele writes about the Master of Alchemy Creation Process | darkwavegames.com – Official Blog.

Emanuele introduces himself and speaks about the Master of Alchemy’s Creation Process: how to create in-game assets for iPad, iPhone, iPod Touch and, in general, for multiplatforms games; how to manage different variants of the same project.

“Hi, my name is Emanuele Farina and I’m art director and graphic designer at DarkWave Games.
Today I will write a little bit about Master of Alchemy’s graphic creation process…
If I have to talk about Master of Alchemy, I have to talk about a bet! […continue reading…]”

Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog

from Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog.

A review about Master of Alchemy has been published by www.gamesuncovered.com (reviewer Ben Briggs)….

We are very very excited: Score – GRADE A (10/10)

Here something of what GamesUncovered thinks about Master of Alchemy HD:

  • Simply a fantastic puzzle game that is challenging, deep and graphically stunning. An absolute treasure
  • Graphically, the game is easily up there with the best iPad games currently available
  • “What you get here is a challenging game with a large variety of different tasks, so it’s easy to get lost in for hours. It is a puzzle experience that is rich, deep, engaging and achingly beautiful; without a doubt one of the best iPad games yet.”
  • “The controls work seamlessly and exactly as you would expect”
  • “The particle physics used here really help bring the game to life”
  • It’s definitely a lot of fun

Thanks Ben!

Read the full review here: http://www.gamesuncovered.com/reviews/master-of-alchemy-hd – Master of Alchemy HD iPad Game Review at Games Uncovered.