Emanuele introduces himself and speaks about the Master of Alchemy’s Creation Process: how to create in-game assets for iPad, iPhone, iPod Touch and, in general, for multiplatforms games; how to manage different variants of the same project.
“Hi, my name is Emanuele Farina and I’m art director and graphic designer at DarkWave Games.
Today I will write a little bit about Master of Alchemy’s graphic creation process…
If I have to talk about Master of Alchemy, I have to talk about a bet! […continue reading…]”