The Strategies that led to DarkWave Games and Master of Alchemy | iPader.it

We were interviewed by iPader.it about the strategies that led Alittleb.it to open the DarkWave Games department and to develop Master of Alchemy.

We explained our concentric diversification strategy, how alittleb.it’s skills and experiences can be very useful for game development, why to develop multiplatform production assets, how the created know-how is a competitive advantage in developing game-based marketing instruments (e.g. advergames and social games) and gamification systems for alittleb.it’s clients.

Unfortunately, the interview is available only in Italian…but maybe google translator could help you.

Google Translated Version

Italian Version

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes – http://itunes.apple.com/app/master-of-alchemy/id373516946?mt=8

To celebrate the success on the iPad and launch on the iPhone/iPod/iPhone 4, for a limited time, iPhone version price is only 0,99$ (66% sale), iPad HD version only 2,99$ (40% sale)!!!

Moreover, Chillingo & DarkWave Games have created the Master of Alchemy Contest: Tweet Your Perfect Potion! Create a Crazy Combination to Win – http://eepurl.com/NxmP

Tweet Your Perfect Potion and Win a Flip Video Ultra HD Camcorder + the Copies of the Mystical New Puzzler

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Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog

Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog.

While your typical iPad game looks great, ones this polished in both looks and gameplay are still few and far between. Recommended.

Score: 8,5/10 – and everybody knows how much they are brutally honest and impartial!! 🙂 We are really proud of our game!!!

Read the full review here: Review: Master of Alchemy (iPad)- Destructoid

Emanuele writes about the Master of Alchemy Creation Process | darkwavegames.com – Official Blog

Emanuele writes about the Master of Alchemy Creation Process | darkwavegames.com – Official Blog.

Emanuele introduces himself and speaks about the Master of Alchemy’s Creation Process: how to create in-game assets for iPad, iPhone, iPod Touch and, in general, for multiplatforms games; how to manage different variants of the same project.

“Hi, my name is Emanuele Farina and I’m art director and graphic designer at DarkWave Games.
Today I will write a little bit about Master of Alchemy’s graphic creation process…
If I have to talk about Master of Alchemy, I have to talk about a bet! […continue reading…]”

Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog

from Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog.

A review about Master of Alchemy has been published by www.gamesuncovered.com (reviewer Ben Briggs)….

We are very very excited: Score – GRADE A (10/10)

Here something of what GamesUncovered thinks about Master of Alchemy HD:

  • Simply a fantastic puzzle game that is challenging, deep and graphically stunning. An absolute treasure
  • Graphically, the game is easily up there with the best iPad games currently available
  • “What you get here is a challenging game with a large variety of different tasks, so it’s easy to get lost in for hours. It is a puzzle experience that is rich, deep, engaging and achingly beautiful; without a doubt one of the best iPad games yet.”
  • “The controls work seamlessly and exactly as you would expect”
  • “The particle physics used here really help bring the game to life”
  • It’s definitely a lot of fun

Thanks Ben!

Read the full review here: http://www.gamesuncovered.com/reviews/master-of-alchemy-hd – Master of Alchemy HD iPad Game Review at Games Uncovered.

Master of Alchemy by DarkWave Games


Master of Alchemy - Available on App Store

DARKWAVE GAMES by ALITTLEB.IT

DarkWave Games (DWG) is the alittleb.it’s gaming brand, that develops high-quality proprietary games to be published on the most important online stores world-wide.

DWG’s mission is the development of Multiplatform, Multidevice and Multiplayer Social Games, exploiting the concepts of “gaming ubiquity” and “game as entertainment art”.
Even if this is our final goal, we decided to adopt a step approach – so we chose to start from the development of games for iPhoneOS. In any case, also Master of Alchemy (our first game) is developed with a proprietary multiplatform-ready framework.
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