Vodafone E-learning Game Experience

 


Project name: Vodafone Supermobile
Category: E-learning Game; Gamification / Serious Games / ARG; Internal Communication
Client: Vodafone Italia
Technologies: Ludum; HTML5, Actionscript 3.0; Ruby On Rails
Target: Vodafone Italia’s 8.000 Employees


Alittleb.it has conceived and created an alternate reality game, developed for Vodafone’s employees, in order to teach smartphones’ technologies.

The e-learning game was developed by the exploitation of LUDUM: an alittleb.it’s platform designed and developed to ensure a unified, complex but immediate gaming experience.

Alittleb.it opted for a strategy that involved interactive and experiential learning, maximizing the element of fun to promote the interest and the active approach of Vodafone employees.
The gamified experience takes place at the same time on pc browsers, smartphones’ screens and in the real world, creating real offline experiences into Vodafone’s offices.Read More

SeatPG’s Productivity Game

 


Project name: WebPoint Village
Category: Productivity Game; Gamification / Serious Games; Internal Communication
Client: Seat PG
Technologies: Ludum; UnderWave
Target: Seat Pagine Gialle’s Sales Agents


Alittleb.it designed and developed WebPoint Village, a productivity game for iPad, dedicated to the entire sales force of Seat PG.

DESCRIPTION:
Alittleb.it set up a solution for Seat PG to increase the sales performance using gamification; the solution is specifically addressed to all the Seat PG’s sales staff (1,400 people).
WebPoint Village belongs to the category of Serious Games and has been conceived as a project of medium / long term (3 years), with a structure very similar to CityVille and Millionaire City.
SeatPG’s agents gain city’s resources reaching their period’s sales objectives.

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DarkWave Games at the Games Week in Milan

DarkWave Games will be at the Games Week in Milan.

During Friday, 4 November our lead developer Gabriele Farina will participate to the Wired conference called “Game Developers in Italy”.

On Saturday and Sunday part of the team will be at the stand F04 held by Indie Vault, demonstrating Act of Fury to the public.
If you’re in Milan and want to play our games please come and meet us at the stand!Read More

Enterprises’ tablet adoption rate allows gamified solutions

The integration of tablet devices into our lives and, especially, into our work has progressed rapidly — so fast that it’s hard to figure it out.

Venturebeat.com, in collaboration with Lenovo and Qualcomm, provided an infographic (see it below) to describe how much the tablet devices market grew in terms of number of adopters both consumers and business so far.

The Italian market, in particular, has been fostered by the strong growth. According to the Polytechnic of Milan (research results have been exposed during the conference ‘Mobile Business: Innovazione a Tavoletta’), nearly 3 of 4 Italian CEOs have already introduced or are introducing new tablet devices in their enterprises: the 47% of them is already adopting tablet devices, and 27% are going to adopt this technology in the near future. Executives use tablet devices already (55%) and a few of them is going to adopt them in the future (38%), A portion of the sales staff is already using them (17%) but most of it will receive tablets (74%) in the near future. Together with the new tablet market, growth involves also application mobile downloads.

The impressive growth-rate of enterprises which are choosing and adopting tablet devices and smartphone always connected, allows the efficiency and effectiveness of game-based marketing initiatives directed to employees, like productivity games and e-learning games

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Act of Fury by DarkWave Games

Project name: Act of Fury – Kraine’s revenge
Category: iPhone & iPod Touch Game – Innovative Shoot’em up
Client: DarkWave Games by alittleb.it
Technologies: UnderWAVE (our framework), C++, OpenGL, Objective C
Publisher: Forge Reply


Brief Description:

Act of Fury: Kraine’s Revenge is the firstborn of a new breed of shooters, where you don’t have to shoot because YOU are the weapon.

Kraine Severe has undergone mad experiments by the infamous Dr. Osvald Pernicious, leader of the Doom Legion. After a daring escape from the laboratory, he realizes he can transform himself in a mighty hurricane. His next step is easily taken: pursue revenge, destroy everything that tries to stop him.

 

Highlights:

  • A brand new shoot’em up mechanic: you’re are the weapon – destroy everything and pursue your personal vengeance!
  • Nine levels of wild action in four different environments, from the hottest desert, to the icy pole.
  • Three huge bosses to fight, based on the evolution of the Doom Legion’s prototype weapon.
  • Two difficulty levels -normal for everyone and Hell mode for hardcore shoot’em up fans.
  • Earn stars and spend them to unlock special powers, like elemental hurricanes and thunderstorms.
  • Game Center and OpenFeint support for achievements and leaderboards.

 

Some Awards:

  • BEST Gaming App 2011 – Macity Awards
  • Community Game of the Week – Touch Arcade
  • Bronze Award – Pocket Gamer France

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