Reciprocity Effect in Social Games
Exploiting the power of “give and receive” social pattern certainly contributes to the strengthening of viral and attractive phenomenon and behaviours.
Reciprocity is a deep-rooted instinct in the human mind and many experts argue that it has played an important role in the development of modern society.
LUDUM – A Platform to Quickly Develop Flash Social Games
LUDUM Single engine for both social games and Intranet Social E-learning or Productivity Games Quicker development process leading to faster time to market Already used on several successful cases (e.g. games for MTV, Nickelodeon, Astrazeneca) Statistics and Google Analytics connection Asynchronous multiplayer gameplay Allow work-in-progress optimization and scheduled update Alittleb.it introduces its new flash social [...]
Read moreAvventura da Paura – Social Web Game
Alittleb.it has created the social game-advergame “Avventura da Paura” (Scary Adventure’s Social Web Game) for MTV Italy and Nickelodeon.
Read moreThree social gaming trends for 2011 | Gamasutra: Joost Rietveld’s Blog
Drawing in part on 2010’s social gaming summit, consultancy activities in the social gaming sector and academic interests, in this article we look at three broad social gaming trends for 2011:
Trend 1. Mobile social gaming;
Trend 2. Location based social gaming;
Trend 3. Social advergames.
The Strategies that led to DarkWave Games and Master of Alchemy | iPader.it
We explained our concentric diversification strategy, how alittleb.it’s skills and experiences can be very useful for game development, why to develop multiplatform production assets, how the created know-how is a competitive advantage in developing game-based marketing instruments (e.g. advergames and social games) and gamification systems for alittleb.it’s clients.
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