Game and work in the gamification world

Work and game (play) are under our spotlight, where the fil rouge is the total and active user engagement.
Our market research activity, to find and study new trends to best satisfy our clients, highlighted the dominant leanings to a parallelism between videogames and work field. work out on this topic with 2 articles, Adolescence, games and work: one simple consideration and Gamification: work and game are opposite? dealing with some facts among which propensity to play, e-learning and engagement as factor needed but not enough to activate and satisfy users.

Real Chamber Al Salone!


Project name: Real Chamber al Salone
Category: Adventure and e-Learning Game (iOS + Android)
Client: Torino International Books Fairs
Technologies: Real Chamber Platform has created the App Real Chamber Al Salone for Torino’s Book Fairs, to engage the young attendees and teach them some informations about the story’s fairs and the Lingotto.

Using Real Chamber platform, the project has been released in just 5 working days. The graphical adventure is characterised by 5 location where the main protagonist inspect and collect items and while the player is playing the collected information are historical facts useful to solve a final enigma.

Real Chamber Al Salone uses photography that was provided by the Salone del Libro di Torino, choosing them from their archive. No new photography was needed to create the adventure.

Try the App visiting and choosing your mobile OS

To discover more about Real Chamber Technology visit the product page.

Real Chamber Al Salone 8 Real Chamber Al Salone 6 Real Chamber Al Salone 4 Real Chamber Al Salone 3 Real Chamber Al Salone!

Dream Chamber


Project name: Dream Chamber
Category: Adventure Game (iOS + Android)
Client: DarkWave Games by
Technologies: Unity 3D / Proprietary “Real Chamber” Technology
Publisher: Microïds / Anuman Interactive
Investor: Reply Group

Dream Chamber is a point-and-click adventure game, in the third person, for iPhone, iPad, PC, Mac, Android, developed by DarkWave Games (’s gaming brand), co-financed by Forge Reply, published by Microïds.

Step into the shoes of Charlie, a private detective and rich heir, for whom humor is the best weapon! In Dream Chamber, uncover the culprit in this simultaneously breathtaking and dreamlike quest.


Coherently to our basic strategy, Dream Chamber has been created to develop and to test a new technology that will become an’s product: “Real Chamber”. So, very soon, will be able to offer to its clients an innovative and very effective new approach to Game-Based Marketing: “Real Chamber” has been conceived to allow to rapidly develop optimized multiplatform Graphic Adventure, set in real locations, minimizing entrance-barriers for users.Read More

DarkWave Games at the Games Week in Milan

DarkWave Games will be at the Games Week in Milan.

During Friday, 4 November our lead developer Gabriele Farina will participate to the Wired conference called “Game Developers in Italy”.

On Saturday and Sunday part of the team will be at the stand F04 held by Indie Vault, demonstrating Act of Fury to the public.
If you’re in Milan and want to play our games please come and meet us at the stand!Read More

Act of Fury by DarkWave Games

Project name: Act of Fury – Kraine’s revenge
Category: iPhone & iPod Touch Game – Innovative Shoot’em up
Client: DarkWave Games by
Technologies: UnderWAVE (our framework), C++, OpenGL, Objective C
Publisher: Forge Reply

Brief Description:

Act of Fury: Kraine’s Revenge is the firstborn of a new breed of shooters, where you don’t have to shoot because YOU are the weapon.

Kraine Severe has undergone mad experiments by the infamous Dr. Osvald Pernicious, leader of the Doom Legion. After a daring escape from the laboratory, he realizes he can transform himself in a mighty hurricane. His next step is easily taken: pursue revenge, destroy everything that tries to stop him.



  • A brand new shoot’em up mechanic: you’re are the weapon – destroy everything and pursue your personal vengeance!
  • Nine levels of wild action in four different environments, from the hottest desert, to the icy pole.
  • Three huge bosses to fight, based on the evolution of the Doom Legion’s prototype weapon.
  • Two difficulty levels -normal for everyone and Hell mode for hardcore shoot’em up fans.
  • Earn stars and spend them to unlock special powers, like elemental hurricanes and thunderstorms.
  • Game Center and OpenFeint support for achievements and leaderboards.


Some Awards:

  • BEST Gaming App 2011 – Macity Awards
  • Community Game of the Week – Touch Arcade
  • Bronze Award – Pocket Gamer France

Read More

Game-Design Evolution – The Seven Deadly Sins Theory

The second of the series of posts about the new objectives of game designers: today, game designers have to consider revenue issues and business models since the beginning of their creative processes.

The lead designer of Settlers Online, Teut Weidemann, maintains that the first step for a game designer is to identify what makes a mechanic funny: it must be able to attract users.
But, at the same time, it is necessary to consider the monetization power of that mechanic, since monetizing has become a crucial and essential part of game design.
The technique adopted by Weidemann is interesting, but it is also cynical. It is based on the exploration – or rather, on the monetization – of human weaknesses, that he called The Seven Deadly Sins. Not only because of his name, it has caused a lot of reactions within the community of developers; however, in our opinion, it is a correct logic.

Players love competition, and even more, they love to boast and to show how good they are and the goals they have achieved. Competing and cooperating at the same time is a very powerful dynamic which gets players to try to improve, also considering the progress of the others. This dynamic leads to the next sin….Read More