Allianz GoALL! TheGame2.0

 


Project name: ALLIANZ GOALL! THEGAME2.0
Category: E-learning; Gamification; Internal Communication
Client: Allianz Group
Technologies: Skillato platform


Alittleb.it has developed the e-Learning platform system for Allianz to train their +4.000 employees knowledge and soft-skills. Developed with the collaboration of the training & human resources department, GOALL!THEGAME2.0 is characterised by an ad-hoc storytelling layer, created to satisfy the exigences of the training program and a gamification layer able to keep high the users engagement.

GOALL!THEGAME2.0 training program still be on air, no statistic and more information are yet available.

For more information about Skillato Platform, visit Skillato.com

Game and work in the gamification world

Work and game (play) are under our spotlight, where the fil rouge is the total and active user engagement.
Our market research activity, to find and study new trends to best satisfy our clients, highlighted the dominant leanings to a parallelism between videogames and work field.

Gamification.it work out on this topic with 2 articles, Adolescence, games and work: one simple consideration and Gamification: work and game are opposite? dealing with some facts among which propensity to play, e-learning and engagement as factor needed but not enough to activate and satisfy users.