Games Development
Alittleb.it srl owns technologies, experience, art, know-how and a complete team to create:
- Social, Web e Mobile Games / Advergames
- Intranet e-Learning aand Productivity Games for employees
- Meta Games, Serious Games and Gamification Systems
- Games for events and exhibitions (e.g. motion tracking games)
Alittleb.it cover the entire game development process.
LUDUM – Social Games Development Platform
LUDUM is a flexible technology that allows us to quickly develop customizable social games and advergames.

- Single engine for both social games and Intranet Social E-learning or Productivity Games
- Quicker development process leading to faster time to market
- Already used on several successful cases (e.g. games for MTV, Nickelodeon, Astrazeneca)
- Statistics and Google Analytics connection
- Asynchronous multiplayer gameplay
- Allow work-in-progress optimization and scheduled update
underWAVE – A Framework to Create Multiplatform (Mobile and Pc) Games and Advergames
Alittleb.it and DarkWave Games have developed a Multiplatform Framework, a Node-Based Scripting Editor and an Editor Platform that allow them to build easily up 2D multiplatform games & advergame (for iOS, Android, PC, Mac e Linux).
- multiplatform development – iOS, Android, PC, Mac and Linux;
- high level of performance – deep code optimizations, mainly for the memory allocation, to maximize games’ performances on mobile devices;
- quicker development process leading to faster time to market;
- less bugs because the framework has been tested on other games;
- already used on Master of Alchemy, the first DarkWave Games’ game, published by Chillingo, considered one of the best iPad games (http://www.igamestats.com/best-games/ipad/);
- already implemented:
- statistics – Flurry Analytics
- social gaming network – Openfeint e GameCenter
- adv system – Adwhirl
Do you want more details about underWAVE? Contact us.
Combining our passion for games and our experience in developing Rich Internet Applications, we are able to offer professional game developing. We can also offer consultancy to our clients in order to indentify the best solutions for their business.
Using our competency in C++, Flash, Java and our experience with touch and multitouch interfaces we are able to develop iPhone, Android and other mobile games, too.
Visit our games page to find out some of our games.
Moreover, alittleb.it owns a gaming brand, Darkwave Games , that develops high-quality proprietary games to be published on the most important online stores world-wide.
Companies’ communication strategies have to be rethought because of market evolution and consequent changing in consumer behaviors, especially in new media such as Internet and Social Networks. We offer to our clients different ways to attract an active attention of their audience: one is developing games to deliver our client’s message.
In modern markets people don’t want to be reached by undesired messages, that are immediately marked as spam. In addition, they are so used to see advertisement that it is almost useless. All this means that Push Communication doesn’t work anymore, so Companies need to find new ways to communicate: using Pull Communication, a Company makes its customers looking for its messages.
There are many instruments to facilitate Pull Communication; games offer is one of them (others are, on internet for example, Blogs, Forums, Social Media Marketing).
Using games as means of communication, a company can:
- create a type of communication more immersive and effective;
- attract users toward specific websites, internet portals, social networks;
- increase word-of-mouth and the brand awareness;
- create or better characterize the brand image;
- segment target through the game type;
- generate active interest toward the brand and increase players exposure time to the company’s message;
- facilitate social media marketing.
