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	<title>alittleb.it srl - Technology driven business solution &#187; social media marketing</title>
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	<link>http://www.alittleb.it</link>
	<description>Flex and Flash platform development, Gaming, Social media, Interactive devicess, iPhone and Android</description>
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		<item>
		<title>Reciprocity Effect in Social Games</title>
		<link>http://www.alittleb.it/blog-games/reciprocity-effect-in-social-games/</link>
		<comments>http://www.alittleb.it/blog-games/reciprocity-effect-in-social-games/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 14:47:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game-Based Marketing]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Design Evolution]]></category>
		<category><![CDATA[Gamefication]]></category>
		<category><![CDATA[Social Game]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social media marketing]]></category>

		<guid isPermaLink="false">http://www.alittleb.it/?p=2415</guid>
		<description><![CDATA[Exploiting the power of “give and receive” social pattern certainly contributes to the strengthening of viral and attractive phenomenon and behaviours. 
Reciprocity is a deep-rooted instinct in the human mind and many experts argue that it has played an important role in the development of modern society.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LUDUM &#8211; A Platform to Quickly Develop Flash Social Games</title>
		<link>http://www.alittleb.it/blog-games/ludum-a-platform-to-quickly-develop-flash-social-games/</link>
		<comments>http://www.alittleb.it/blog-games/ludum-a-platform-to-quickly-develop-flash-social-games/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 14:37:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Business Areas]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Game-Based Business Solution]]></category>
		<category><![CDATA[Game-Based Marketing]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[advergames]]></category>
		<category><![CDATA[browser game]]></category>
		<category><![CDATA[Gamefication]]></category>
		<category><![CDATA[in-game advertising]]></category>
		<category><![CDATA[LUDUM]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[Social Game]]></category>
		<category><![CDATA[social media marketing]]></category>
		<category><![CDATA[web game]]></category>

		<guid isPermaLink="false">http://www.alittleb.it/?p=1996</guid>
		<description><![CDATA[LUDUM Single engine for both social games and Intranet Social E-learning or Productivity Games Quicker development process leading to faster time to market Already used on several successful cases (e.g. games for MTV, Nickelodeon, Astrazeneca) Statistics and Google Analytics connection Asynchronous multiplayer gameplay Allow work-in-progress optimization and scheduled update Alittleb.it introduces its new flash social [...]]]></description>
		<wfw:commentRss>http://www.alittleb.it/blog-games/ludum-a-platform-to-quickly-develop-flash-social-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Avventura da Paura &#8211; Social Web Game</title>
		<link>http://www.alittleb.it/blog-games/avventura-da-paura-social-web-game/</link>
		<comments>http://www.alittleb.it/blog-games/avventura-da-paura-social-web-game/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 14:24:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Game-Based Business Solution]]></category>
		<category><![CDATA[Game-Based Marketing]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[advergames]]></category>
		<category><![CDATA[adverworlds]]></category>
		<category><![CDATA[Avventura da Paura]]></category>
		<category><![CDATA[Camp Orange]]></category>
		<category><![CDATA[Facebook Connect]]></category>
		<category><![CDATA[in-game advertising]]></category>
		<category><![CDATA[LUDUM]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[Mtv Italia]]></category>
		<category><![CDATA[Nickelodeon]]></category>
		<category><![CDATA[nickTV]]></category>
		<category><![CDATA[portafolio]]></category>
		<category><![CDATA[product placement]]></category>
		<category><![CDATA[social advergame]]></category>
		<category><![CDATA[Social Game]]></category>
		<category><![CDATA[social media marketing]]></category>

		<guid isPermaLink="false">http://www.alittleb.it/?p=2030</guid>
		<description><![CDATA[Alittleb.it has created the social game-advergame "Avventura da Paura" (Scary Adventure's Social Web Game) for MTV Italy and Nickelodeon.]]></description>
		<wfw:commentRss>http://www.alittleb.it/blog-games/avventura-da-paura-social-web-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Three social gaming trends for 2011 &#124; Gamasutra: Joost Rietveld&#8217;s Blog</title>
		<link>http://www.alittleb.it/miscellaneous/three-social-gaming-trends-for-2011-gamasutra-joost-rietvelds-blog/</link>
		<comments>http://www.alittleb.it/miscellaneous/three-social-gaming-trends-for-2011-gamasutra-joost-rietvelds-blog/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 10:43:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Game-Based Business Solution]]></category>
		<category><![CDATA[Game-Based Marketing]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[advergames]]></category>
		<category><![CDATA[Gamefication]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[social media marketing]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.alittleb.it/?p=1900</guid>
		<description><![CDATA[Drawing in part on 2010’s social gaming summit, consultancy activities in the social gaming sector and academic interests, in this article we look at three broad social gaming trends for 2011:
<strong>Trend 1. Mobile social gaming; 
Trend 2. Location based social gaming; 
Trend 3. Social advergames.</strong>]]></description>
		<wfw:commentRss>http://www.alittleb.it/miscellaneous/three-social-gaming-trends-for-2011-gamasutra-joost-rietvelds-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Strategies that led to DarkWave Games and Master of Alchemy &#124; iPader.it</title>
		<link>http://www.alittleb.it/blog-games/the-strategies-that-led-to-darkwave-games-and-master-of-alchemy-ipader-it/</link>
		<comments>http://www.alittleb.it/blog-games/the-strategies-that-led-to-darkwave-games-and-master-of-alchemy-ipader-it/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 09:09:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business Areas]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[advergames]]></category>
		<category><![CDATA[alittleb.it]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[DarkWave Games]]></category>
		<category><![CDATA[DWG]]></category>
		<category><![CDATA[Game-Based Marketing]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[marketing strategy]]></category>
		<category><![CDATA[Master of Alchemy]]></category>
		<category><![CDATA[Master of Alchemy HD]]></category>
		<category><![CDATA[MoA]]></category>
		<category><![CDATA[social media marketing]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.alittleb.it/?p=1552</guid>
		<description><![CDATA[We explained our concentric diversification strategy, how alittleb.it’s skills and experiences can be very useful for game development, why to develop multiplatform production assets, how the created know-how is a competitive advantage in developing game-based marketing instruments (e.g. advergames and social games) and gamification systems for alittleb.it's clients.]]></description>
		<wfw:commentRss>http://www.alittleb.it/blog-games/the-strategies-that-led-to-darkwave-games-and-master-of-alchemy-ipader-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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