30 Jul 2010

La Grande Avventura, Camp Orange’s social web advergame, is a success

ActionScript, Facebook, Games, Marketing, Miscellaneous, Rich Internet Application No Comments

La Grande Avventura, the social web (Facebook-connected) game of Nickelodeon’s Camp Orange, conceived and created by alittleb.it, is a success: in its first week, it has accumulated more than 5.000 registered users (23.000 in all), almost 300.000 games and 122.000 challenges.

Moreover, the number of accesses, registrations and games continues to be stable and very high.

…And the adventure goes on: today is being released the new minigame Skate (sponsored by the clothing brand MEK); the next week will be published Deltaplano (an hang-glider game). In September, finally, the game La Grande Avventura (the big adventure) will close the experience created by alittleb.it, MTV and nicktv.it

For other information about the game: http://www.alittleb.it/ria/camp-oranges-social-browser-game/

29 Jul 2010

Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog

Games, Miscellaneous, iPhone No Comments

Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog.

While your typical iPad game looks great, ones this polished in both looks and gameplay are still few and far between. Recommended.

Score: 8,5/10 – and everybody knows how much they are brutally honest and impartial!! :) We are really proud of our game!!!

Read the full review here: Review: Master of Alchemy (iPad)- Destructoid

26 Jul 2010

Emanuele writes about the Master of Alchemy Creation Process | darkwavegames.com – Official Blog

Games, Miscellaneous, iPhone No Comments

Emanuele writes about the Master of Alchemy Creation Process | darkwavegames.com – Official Blog.

Emanuele introduces himself and speaks about the Master of Alchemy’s Creation Process: how to create in-game assets for iPad, iPhone, iPod Touch and, in general, for multiplatforms games; how to manage different variants of the same project.

“Hi, my name is Emanuele Farina and I’m art director and graphic designer at DarkWave Games.
Today I will write a little bit about Master of Alchemy’s graphic creation process…
If I have to talk about Master of Alchemy, I have to talk about a bet! [...continue reading...]”

24 Jul 2010

Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog

Games, Miscellaneous, iPhone No Comments

from Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog.

A review about Master of Alchemy has been published by www.gamesuncovered.com (reviewer Ben Briggs)….

We are very very excited: Score – GRADE A (10/10)

Here something of what GamesUncovered thinks about Master of Alchemy HD:

  • Simply a fantastic puzzle game that is challenging, deep and graphically stunning. An absolute treasure
  • Graphically, the game is easily up there with the best iPad games currently available
  • “What you get here is a challenging game with a large variety of different tasks, so it’s easy to get lost in for hours. It is a puzzle experience that is rich, deep, engaging and achingly beautiful; without a doubt one of the best iPad games yet.”
  • “The controls work seamlessly and exactly as you would expect”
  • “The particle physics used here really help bring the game to life”
  • It’s definitely a lot of fun

Thanks Ben!

Read the full review here: http://www.gamesuncovered.com/reviews/master-of-alchemy-hdMaster of Alchemy HD iPad Game Review at Games Uncovered.

22 Jul 2010

Master of Alchemy by DarkWave Games

Business Areas, Games, Portfolio, iPhone No Comments


Master of Alchemy - Available on App Store

DARKWAVE GAMES by ALITTLEB.IT

DarkWave Games (DWG) is the alittleb.it’s gaming brand, that develops high-quality proprietary games to be published on the most important online stores world-wide.

DWG’s mission is the development of Multiplatform, Multidevice and Multiplayer Social Games, exploiting the concepts of “gaming ubiquity” and “game as entertainment art”.
Even if this is our final goal, we decided to adopt a step approach – so we chose to start from the development of games for iPhoneOS. In any case, also Master of Alchemy (our first game) is developed with a proprietary multiplatform-ready framework.
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