Apps for Samsung SmartTV

 


Project name: “Olimpiadi della Mente” & “Scrivi la Fiaba dei Tre Porcellini”
Category: SmartTV apps development, Games
Client: Samsung
Technologies: Flash
Target: Kids (5-10 anni)
Target Devices: Samsung SmartTV


For the new Kids Hub (Samsung Store), Samsung has ordered to us (and we have developed) 2 SmartTV games: “Olimpiadi della Mente” and “Scrivi la Fiaba dei Tre Porcellini”.

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Bat Pat: Monsterelp

 


Project name: Bat Pat – Monsterelp
Category: Multiplatform Game for Cross-media communication strategies
Client: Atlantyca Entertainment
Technologies: Unity3D and our tool “TileWAVE”
Primary Target: Kids (5-15 anni)
Secondary Target: Smartphone Owners
Main Target Device>: iPhone 3GS – 4S; iPad 1 – 3; Samsung Galaxy S, S2, S3, Note, Tab 10.1, Nexus; PC e MAC; browser version.


 

Bat Pat: Monsterelp Introduction

What do you get when you take one very heroic bat in the world’s most creepy place? The Monster-Help!

A mummy who cannot sleep? An ogre with love problems? A vampire who has lost his teeth? No problem: here it’s Bat Pat!

Drag Bat Pat through 30 different levels in three creepy locations, avoid the traps and discover all his super powers!
Because the monsters don’t really want to hurt anyone. In fact, what they really want is… help. Drive them out from every room and solve their problem… But watch out, don’t get too closed to them!

Bat Pat Monsterelp: just for brave players!

Replay: Wearable Technology

 


Project name: Wearable Techonology – R&S
Category: Consulting services, R&S.
Client: Replay
Technologies: Bluetooth 4.0
Details: Not disclosed


Vodafone E-learning Game Experience

 


Project name: Vodafone Supermobile
Category: E-learning Game; Gamification / Serious Games / ARG; Internal Communication
Client: Vodafone Italia
Technologies: Ludum; HTML5, Actionscript 3.0; Ruby On Rails
Target: Vodafone Italia’s 8.000 Employees


Alittleb.it has conceived and created an alternate reality game, developed for Vodafone’s employees, in order to teach smartphones’ technologies.

The e-learning game was developed by the exploitation of LUDUM: an alittleb.it’s platform designed and developed to ensure a unified, complex but immediate gaming experience.

Alittleb.it opted for a strategy that involved interactive and experiential learning, maximizing the element of fun to promote the interest and the active approach of Vodafone employees.
The gamified experience takes place at the same time on pc browsers, smartphones’ screens and in the real world, creating real offline experiences into Vodafone’s offices.Read More

SeatPG’s Productivity Game

 


Project name: WebPoint Village
Category: Productivity Game; Gamification / Serious Games; Internal Communication
Client: Seat PG
Technologies: Ludum; UnderWave
Target: Seat Pagine Gialle’s Sales Agents


Alittleb.it designed and developed WebPoint Village, a productivity game for iPad, dedicated to the entire sales force of Seat PG.

DESCRIPTION:
Alittleb.it set up a solution for Seat PG to increase the sales performance using gamification; the solution is specifically addressed to all the Seat PG’s sales staff (1,400 people).
WebPoint Village belongs to the category of Serious Games and has been conceived as a project of medium / long term (3 years), with a structure very similar to CityVille and Millionaire City.
SeatPG’s agents gain city’s resources reaching their period’s sales objectives.

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